Final Fantasy 14 has a large range of classes and jobs to choose from, whether you're gearing up for battles or settling down for an hour of fishing. Class changing is facilitated by a system called the Armory System and depends entirely on the currently equipped weapon or tool.
Each class is linked to a certain type of weapon or tool, and changing which one you have equipped will change your class immediately. This will unequip any incompatible armor or accessories, so be careful where you do this. Note that simply owning a certain weapon or tool is not enough to be able to change classes, you must also complete the side quest that unlocks the class.
Each class that you are able to start the game as has an upgraded version of itself called a job. For example, Conjurers can become White Mages. In order to change into these jobs, you must not only equip the right weapon but the Soul Crystal that corresponds with that job. Any jobs introduced in an expansion pack do not have class versions and will put on their Soul Crystals automatically when you equip their weapons.
Disciples of War and Magic
Class | Job | Role | Weapon | Released |
---|---|---|---|---|
Gladiator | Paladin | Tank | Swords | Base Game |
Marauder | Warrior | Tank | Greataxes | Base Game |
- | Dark Knight | Tank | Greatswords | Heavensward |
- | Gunbreaker | Tank | Gunblades | Shadowbringers |
Pugilist | Monk | Physical DPS | Fists & Claws | Base Game |
Lancer | Dragoon | Physical DPS | Polearms | Base Game |
Rogue | Ninja | Physical DPS | Daggers | Base Game |
- | Samurai | Physical DPS | Katanas | Stormblood |
Archer | Bard | Ranged DPS | Bows | Base Game |
- | Machinist | Ranged DPS | Guns | Heavensward |
- | Dancer | Ranged DPS | Chakrams | Shadowbringers |
Thaumaturge | Black Mage | Magical DPS | Scepters & Staves | Base Game |
Arcanist | Summoner | Magical DPS | Books | Base Game |
- | Red Mage | Magical DPS | Rapiers | Stormblood |
- | Blue Mage | Magical DPS | Canes | Base Game |
Conjurer | White Mage | Healer | Wands & Two-Handed Canes | Base Game |
- | Scholar | Healer | Scholar Books | Base Game |
- | Astrologian | Healer | Star Globes | Heavensward |
Above is a list of all the weapon types that you can use to change your class. It's important to note that while the Scholar is a healer job, it is derived from the Arcanist just like the Summoner. Both jobs require a book to be equipped in order to change classes, but there are two separate types of books to delineate them.
Disciples of the Hand
Crafter | Tool | Creates |
---|---|---|
Alchemist | Alembics | Potions and elixirs, book weapons for Scholars and Summoners |
Armorer | Raising & Doming Hammers | Heavy armor for physical jobs, metal shields, some tools |
Blacksmith | Cross-pein Hammers | Most metal weapons, some tools |
Carpenter | Saws | Most wooden weapons, wooden shields, furniture |
Culinarian | Skillets & Frypans | Ingredients and meals |
Goldsmith | Chaser Hammers | Accessories, staves for Black Mages, needles for Weavers |
Leatherworker | Round Knives | Leather armor, clothing, some fist weapons, some accessories, furniture |
Weaver | Needles | Cloth armor, clothing |
As with the combat classes and jobs, the Disciples of the Hand must equip a tool in order to craft items. This works in exactly the same fashion and involves putting a tool into the hand slot.
Disciples of the Land
Gatherer | Tool |
---|---|
Botanist | Hatchets |
Miner | Pickaxes |
Fisher | Fishing Rods |
Changing into these classes also requires equipping a tool. Remember, you must complete the class unlock quest for each individual class before you can use them.