Introduced in patch 2.4, The Dragon's Neck of Final Fantasy 14 is a fun and chaotic trial for a full party of two tanks, two healers, and four DPS. It pits you against not one, but two memorable bosses: Ultros and Typhon. The fight is not known to be hard, but it is good to know the best strategy for making the whole experience easier.

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The prerequisites for the fight are to be a level 50 combat class and have a minimum item level of 80 and to have the Hildibrand questline, "The Coliseum Conundrum." The quest is picked up by Briardien in the Steps of Thal of Ul'dah at X:14, Y:10.

Phase One

Something important to know about this fight is that if all players are knocked over the stage and stunned at the same time, it counts as a party wipe. Falling off without the whole part though only result in a short stun and you can climb back into the fight.

Ultros and Typhon should each be tanked separately by the two tanks. DPS will focus on Typhon. Among Typhon's attacks for all players to watch out for are Fireball, which targets a random player with an AoE, and Fungahhh, which is a cone tail swipe AoE that knocks back players caught in the cone.

Ultros will cast Imps when he or Typhon reaches 80 percent health. This will change every DPS player to an Imp for one minute. As an imp, DPS will lose abilities but gain the "Imp Punch" attack. As an imp, they will begin the important job of collecting stacks from Ultros' bubble attacks. The stacks are called "wet plate" and eight should add up between the imps by the time Typhon begins to cast Severe Snort.

If Severe Snort is completed, it is a party wipe. To avoid this, the imps with the wet plate stacks must all use their imp attack on Typhon. Every wet plate will take away one of Typhon "Invigoration Stacks." It will have eight, so collect the eight wet plate stacks to take away the invigoration. With all of the stacks gone, the attack and party wipe will be avoided.

Phase Two

After avoiding Severe Snort, the second phase starts. DPS will be free to damage Typhon again until having another round of being imps. However, the mechanics are a little different in the second phase.

Instead of Severe Snort, Typhon will cast Snortsault. The attack will have pushing air in a line that slowly rotates. Avoid this line and slowly move so that it does not hit you. The imps and tank with Ultros should try to be on the same side. This is so the imps can once again collect wet plate stacks.

After Snortsault, Typhoon will once again begin casting Severe Snort. Just like in the first phase, the imps will use their stacks to take away Typhon's invigoration stacks and avoid the attack and thus avoid a party wipe.

All that is left after that point is to dodge AoEs and deal damage. Once in a while, Typhon may sit in the center and do a form of push-back attack. However, it will only knock away players a small distance. So if Typhon goes back to the middle, stand near it to stay safe.

Notable Loot Rewards

  • Wind-Up Ultros minion
  • Ultros and Typhon triple triad card
  • Terra Branford triple triad card

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