Table Of Contents
Destiny 2's Season of the Plunder has given Titans a few new tools to play with. New Exotics, Aspects and Fragments for the Striker subclass, and a new Artifact has given way to a whole host of new build possibilities.
Related: Destiny 2: The Best Warlock Builds For PvP And PvE
We'll be looking at ten Titan builds in this guide—five for PvE, five for PvP. Each build takes Destiny 2's buildcrafting to the extreme, synergizing Combat Style mods with certain subclasses to create some truly powerful builds. Cast Supers frequently, throw infinite grenades in PvP, and become invulnerable in PvE with some of these builds.
Foreword
Before we dive into the world of buildcrafting, you'll need to understand how Combat Style mods work. We'll be mentioning these mods quite a bit in the guide, and for the sake of brevity and readability, we won't be explaining what each mod does. If you don't know how these mods or mechanics work, these guides should help:
Updated October 6th, 2022, by Charles Burgar: Striker has quickly become a powerhouse in both PvE and PvP. Arc 3.0 has given Titans incredible grenades, melee abilities, and the Thruster class ability. We've updated this guide to include two Arc builds, one for PvE and PvP. We've also updated some of our Solar 3.0 builds to reflect the Loreley Splendor nerf that occurred this season, and we replaced a Solar PvE build with a Consecration build that'll destroy most enemies in endgame content.
PvP: Shaxx's Disciple
Why Play This Build?
Titan mains that don't want to rely on gimmicks in PvP can't go wrong with this build. This is a simple PvP build that uses the Striker subclass, Charged with Light mods, and good neutral game Exotics to give you powerful abilities and great weapon feedback. If you're new to PvP or want a solid jack of all trades, this is the build for you.
Subclass | Striker (Arc) |
Exotic | Dunemarchers, Peacekeepers |
Weapon | Any |
Striker (Arc) is the ultimate subclass for aggressive Titan mains. You'll have access to devastating grenades, powerful melee attacks, and a great one-and-done Super. We'll cover Aspect and Fragment choices in the next section.
Your Exotic of choice boils down to preference, although there are meta Exotics for a reason. Some great Titan Exotics include Dunemarchers, One-Eyed Mask, and Peacekeepers (only if you're using an SMG). The Path of Burning Steps is also a great option if you use Solar weapons frequently.
Use any weapon you like. This build works with any gun.
Abilities |
Super | Thundercrash |
Grenade | Storm Grenade |
Melee | Seismic Strike |
Class Ability | Towering Barricade |
Aspects |
Touch Of Thunder | Your grenades are enhanced. Storm Grenades track targets, damaging anyone underneath the storm. |
Knockout | Critically wounding a target or breaking their shield increases your melee range and damage for six seconds. Melee final blows trigger health regeneration and make you Amplified. |
Fragments |
Recharge | While critically wounded, your melee and grenade energy regenerate more quickly. |
Magnitude | Your lingering Arc grenades have extended duration. |
Feedback | Taking melee damage briefly increases your outgoing melee damage. +10 Resilience |
Momentum | Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy. |
This build uses Storm Grenades, Seismic Strike, Towering Barricades, and the Thundercrash Super. Storm Grenades track targets and deal absurd damage with this build, and Seismic Strike doubles as a powerful melee and gap-closer. Towering Barricades provide a ton of utility, but feel free to use Thruster instead. Finally, we use Thundercrash to shut down other Supers and to get easy multikills. It also charges faster than Fists of Havoc. Lightning Grenades are also an option if you don't like Storm Grenades.
Aspects include Touch of Thunder and Knockout. Touch of Thunder makes your Storm Grenades miniature Squall tornados, tracking targets while releasing lightning bolts that deal great damage. Use this to destroy Titan Barricades or kill Warlocks inside a Healing Rift. Knockout gives you a melee damage buff for breaking a Guardian's shield, allowing you to easily kill someone with Seismic Strike.
Fragments assist with ability uptime and our neutral game. Recharge is S-tier for PvP, granting grenade and melee energy when your shields break. Magnitude makes your Storm Grenades last longer, increasing their overall damage output. Feedback makes melee trading a thing of the past, allowing you to one-tap someone with Knockout and this Fragment active. The final Fragment slot is up to you. We recommend using Momentum to quickly reload your weapon during a hectic gunfight. Other options include Spark of Frequency, Resistance, and Shock.
Mobility | Dump |
Resilience | 80+ |
Recovery | 90+ |
Discipline | 40+ |
Intellect | 40 |
Strength | 70+ |
Recovery is the most important PvP stat for every build, this build being no exception. Focus on Resilience and Strength next. If you have points left over, put them towards Discipline.
Armor (Element) | Mod Slots |
Helmet (Any) | |
Gloves (Any) | |
Chest (Any) | - Unflinching Mod
- Preference
|
Boots (Any) | |
Mark (Arc) | |
Hands-On doesn't work in PvP, so focus on using targeting and Orb-generating mods for your helmet. The only real mods we'll recommend are unflinching mods on your chest and two Outreach mods on your mark, allowing you to recover a nice chunk of melee energy with each Barricade cast.
ARMOR MODS (COMBAT STYLE) |
Helmet | Radiant Light |
Gloves | High-Energy Fire |
Chest | Preference |
Boots | Powerful Friends |
Mark | Radiant Light |
If you've seen other Destiny 2 PvP builds, this should look familiar. This mod loadout gives you +20 Mobility, Strength, and grants Charged with Light stacks from Orbs of Power. While Charged with Light, you deal 15% more damage. This doesn't stack with Frontal Assault, but it does help the consistency of this build. For your chest slot, feel free to use any mod you like. We recommend Quick Charge or Charge Harvester.
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PvP: Consecrating Flame
Why Play This Build?
The strengths of Solar 3.0 lend themselves nicely to the Crucible. Sunbreaker Titans can take full advantage of Radiant and Restoration effects to become virtually unkillable with intelligent use of cover. Paired with their great Aspects, you can drastically improve your neutral game and have some devastating abilities to counter Supers and CQC players.
Loreley Splendor is perfect for the Crucible, giving you x2 Restoration for a few seconds when you reach critical health or cast your Barricade. This build focuses on reducing that Barricade cooldown as much as possible while taking full advantage of the Consecration Aspect.
Subclass | Sunbreaker (Solar) |
Exotic | Loreley Splendor |
Weapon | Any |
Sunbreaker (Solar) can get access to Restoration and Radiant quite easily, two buffs that have a noticeable impact in the Crucible. You'll need to use this subclass and the Sol Invictus Aspect to get any use out of Loreley Splendor.
Loreley Splendor causes your Barricades to spawn a Sunspot, and taking critical damage will automatically spawn a Sunspot atop your current position. This is great for quickly healing or weakening any Shotgun or Fusion Rifle users right on you.
Use any weapon you like. Just about every weapon works with this build. Weapons with Wellspring or other ability-generating effects are great here.
Abilities |
Super | Hammer Of Sol |
Grenade | Healing Grenade |
Melee | Hammer Strike |
Class Ability | Rally Barricade |
Aspects |
Consecration | Slide and melee to consume your melee charge, launching yourself into the air. Enemies in front of you are Scorched. Melee again to land, causing all Scorched targets to Ignite. |
Sol Invictus | Spawn a Sunspot by defeating targets with Solar abilities or those that are Scorched. Sunspots grant x1 Restoration and 50% faster ability regeneration to allies. Enemies inside are Scorched. |
Fragments |
Torches | Powered melee hits grant Radiant to yourself and nearby allies. |
Solace | Radiant and Restoration effects last longer. |
Singeing | Your class ability recharges faster when you Scorch targets. |
Searing | Defeating Scorched targets grants melee energy. +10 Recovery |
This build uses Healing Grenade, Hammer Strike, Rally Barricade, and the Hammer of Sol Super. Rally Barricade comes back faster than Towering Barricade and can better utilize Loreley Splendor's Exotic perk. Healing Grenade gives you another means of healing if your Barricade is recharging, and Hammer Strike is easier to use in PvP than Throwing Hammer.
Aspects for this build include Consecration and Sol Invictus. Sol Invictus has clear synergy with Loreley Splendor, and Consecration gives you a devastating melee ability. We prefer using the melee as a tool for applying pressure on Shotgun and Fusion rushers, proccing Radiant while Scorching all enemies in front of you. Use just the uppercut unless you're dealing with a group.
Fragments assist with buff and ability uptime. Torches gives you access to Radiant, something you can extend with Ember of Solace. To help with ability uptime, we use Singeing and Searing to assist with our class ability and melee ability, respectively.
Mobility | Preference |
Resilience | 100 |
Recovery | 90+ |
Discipline | 50+ |
Intellect | 70 |
Strength | Dump |
Resilience should be at 100, seeing as it grants you x2 Restoration. Beyond that, focus on Recovery.
Armor (Element) | Mod Slots |
Helmet (Any) | |
Gloves (Void) | - Focusing Strike
- Preference
|
Chest (Any) | |
Boots (Any) | |
Mark (Stasis) | - Utility Kickstart
- Utility Kickstart
|
Run double Utility Kickstart to lower your Barricade cooldown, and consider using Focusing Strike to further boost your Barricade cooldown whenever you melee someone—charged melee or otherwise.
ARMOR MODS (COMBAT STYLE) |
Helmet | Preference |
Gloves | Taking Charge |
Chest | Radiant Light |
Boots | Powerful Friends |
Mark | High-Energy Fire |
Similar to the previous PvP build, this configuration gives you a massive +20 boost to your Mobility and Strength while granting a 15% damage buff upon grabbing an Orb of Power. The fifth mod is up to you, although consider using another charge-generating mod like Quick Charge or Charge Harvester.
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Related: The Best Exotics For Titans In Destiny 2
PvP: Code Of Kintsugi
Why Play This Build?
Support Titan builds typically revolve around placing the Ward of Dawn Super. These builds are typically focused around PvE, but not this one. Thanks to the Precious Scars Exotic, you can play as a major support to your team by providing a massive overshield by reviving your allies.
To further amplify the support aspect, this build uses the Sentinel subclass to give yourself and allies overshields. You'll be able to stay in the fight longer with overshields and Precious Scar's perk, turn 2v3 scenarios around with a single revive, and lockdown areas with Ward of Dawn. It's a great build for all Crucible modes and is S-tier for Rift.
Subclass | Sentinel (Void) |
Exotic | Precious Scars |
Weapon | Traveler's Chosen |
Sentinel (Void) is great for PvP. Shield Bash is a great movement and offensive tool, while your Barricade now grants overshields to yourself and allies. This gives you great grenade regeneration, pairing nicely with Suppressor Grenades.
Precious Scars got a massive buff last season. It now heals you after a weapon kill, provided the elemental type matches your subclass (in this case, Void). More importantly, reviving a downed teammate or being revived yourself will effectively turn you into a mobile Well of Radiance, granting everyone a massive overshield for a few seconds. This completely flips an engagement into your team's favor, a situation where enemies typically rush you.
Traveler's Chosen can match your Void element after you throw a grenade, and it is a fantastic close-range weapon for shutting down aggressive players. If you don't like Sidearms, feel free to use whatever you're comfortable with; you don't need Traveler's Chosen for this build to work.
Abilities |
Super | Ward Of Dawn |
Grenade | Suppressor Grenade |
Melee | Shield Bash |
Class Ability | Towering Barricade |
Aspects |
Bastion | Your Barricade grants an overshield when cast and regenerates overshield over time. Casting your Super grants an overshield to nearby allies. |
Offensive Bulwark | While you have an overshield, your grenades regenerate much faster, and your melee abilities have increased range and damage. Melee final blows extend the duration of your overshield. |
Fragments |
Persistence | Void buffs last longer, including your overshield. -10 Resilience |
Leeching | Melee final blows start health regeneration for you and nearby allies. +10 Resilience |
Dilation | While crouched, you sneak faster and gain enhanced radar resolution. +10 Mobility and Intellect |
This build uses Suppressor Grenades, Shield Bash, Towering Barricade, and the Ward of Dawn Super. This loadout is focused on giving you as much flexibility as possible, giving you methods of countering Supers and general firing lanes.
Aspects are what you'd expect from a Sentinel build, utilizing Offensive Bulwark and Bastion to maximize your overshield uptime. Having an overshield will help reduce your grenade cooldowns and give you an edge in 1v1 Primary duels.
Fragments buff your overshield's duration and provide more armor stats. Persistence extends the duration of Void buffs, while we use Leeching and Dilation for some much-needed stat increases for the build.
Mobility | Dump |
Resilience | 100 |
Recovery | 100 |
Discipline | 60+ |
Intellect | 40 |
Strength | Dump |
Recovery, Discipline, and Resilience are your most important stats. Make sure your Intellect is at least 40.
Armor (Element) | Mod Slots |
Helmet (Any) | |
Gloves (Stasis) | - Grenade Kickstart
- Preference
|
Chest (Any) | |
Boots (Any) | |
Mark (Solar) | - Utility Kickstart
- Utility Kickstart
|
Barricades are key to getting your grenade back quickly, so Utility Kickstart is a great pick. Double Bomber is also great. Beyond that, get one Grenade Kickstart on your gloves, then focus on mods that suit your playstyle.
ARMOR MODS (COMBAT STYLE) |
Helmet | Taking Charge |
Gloves | Preference |
Chest | Powerful Friends |
Boots | Radiant Light |
Mark | High-Energy Fire |
This standard Charged with Light setup will give allies Charged with Light whenever you cast your Super. Should your allies have a similar setup, you'll become Charged with Light whenever they do. While Charged with Light, you'll deal 15% more damage with all of your weapons. You also have a passive +20 boost to Mobility and Strength.
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PvP: Ravenous Firewalker
Why Play This Build?
Titans don't have to use either Dunemarchers or One-Eyed Mask to have great neutral benefits anymore. Thanks to Season of the Splicer's Path of Burning Steps Exotic, Titans can counter Stasis while empowering their weapons with a massive damage buff.
Since these boots work with any subclass, you can use any subclass that suits your playstyle. Bottom Tree Striker is a good pick, especially after the mid-season Stasis nerfs. Equip your favorite Solar weapon, rock a few Charged with Light mods, and prepare to annihilate any enemy that stands before you.
Subclass | Code of the Juggernaut (Bottom Tree Striker) |
Exotic | Path of Burning Steps |
Weapon | Solar weapons, Tarrabah, Vex Mythoclast |
Striker (Arc) is a great choice here. Knockout, Arc grenades, and Thundercrash make for a well-rounded spec built around aggression. You can get away with using any subclass, but we feel this is the best of the bunch regarding neutral game benefits. Behemoth and Sunbreaker are also good options.
The Path of Burning Steps is required for this build. These boots reduce the duration and stacks of Slowed you receive from Stasis users, and breaking out of a freeze will damage nearby foes. Whenever Stasis freezes you, you deal increased damage for ten seconds. Solar kills have a chance of granting this buff as well.
Tarrabah is highly underrated by the community and is downright overpowered with these boots. Land a few hits, unleash the beast, then use your absurdly strong SMG to gain stacks for these boots. With your newfound stacks, Tarrabah's default mode will melt through enemies like they're nothing. Unleash the beast again to become nigh-unstoppable. Vex Mythoclast has a similar gameplay loop, granting you a devastating Linear Fusion Rifle mode after two kills.
If you don't have Tarrabah, Igneous Hammer is a fantastic option that can active Burning Steps' damage perk. Jotunn, Duality, and Arctic Haze are also good choices. In general, any weapon that deals Solar damage will work.
Abilities |
Super | Thundercrash |
Grenade | Storm Grenade |
Melee | Seismic Strike |
Class Ability | Towering Barricade |
Aspects |
Touch Of Thunder | Your grenades are enhanced. Storm Grenades track targets, damaging anyone underneath the storm. |
Knockout | Critically wounding a target or breaking their shield increases your melee range and damage for six seconds. Melee final blows trigger health regeneration and make you Amplified. |
Fragments |
Recharge | While critically wounded, your melee and grenade energy regenerate more quickly. |
Magnitude | Your lingering Arc grenades have extended duration. |
Feedback | Taking melee damage briefly increases your outgoing melee damage. +10 Resilience |
Momentum | Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy. |
We're using the same subclass configuration as our Shaxx's Disciple build. Touch of Thunder gives you powerful Storm Grenades that track enemies, and Knockout makes your melee ability absurdly powerful. Thundercrash is also great for shutting down Supers. For your class ability, use Towering Barricade or Thruster, your pick. For a more thorough breakdown, check our Shaxx's Disciple build.
Mobility | Dump |
Resilience | 50+ |
Recovery | 90+ |
Discipline | 40 |
Intellect | 70+ |
Strength | 50 |
Recovery and Intellect are mandatory for any PvP build. Get your Recovery to 100 and your Intellect as high as possible—preferably around 70 or 80. From there, spec for stats that you value the most.
Armor (Element) | Mod Slots |
Helmet (Any) | |
Gloves (Any) | |
Chest (Any) | |
Boots (Any) | |
Mark (Solar) | |
Use targeting mods that suit the weapon you're using. Double Bomber is recommended for faster grenade cooldowns, although you can replace this with anything that suits your playstyle.
ARMOR MODS (COMBAT STYLE) |
Helmet | High-Energy Fire |
Gloves | Preference |
Chest | Radiant Light |
Boots | Powerful Friends |
Mark | Taking Charge |
A generic Charged with Light setup will allow for a backup 15% damage boost when your Burning Steps buff expires.
If you're using Tarrabah, you'll want to replace either Taking Charge or Charge Harvester with Swift Charge. Vex Mythoclast users should use Quick Charge, as it only requires a double kill to trigger.
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PvP: Glacial Fortress
Why Play This Build?
Behemoth's identity has shifted from an unstoppable force to more of an immovable object. This spec is much more focused on playing defensive now, using the power of Stasis crystals to shut down aggressive players.
This build takes the defensive nature of the Behemoth to the extreme, utilizing Witch Queen's Hoarfrost-Z Exotic, Whisper of Rime, and Whisper of Chains Fragments to give yourself an immense amount of health. Enemies will have difficulty piercing your overshield, Stasis crystals, and your Titan Barricades. If you're a more defensive player that needs a good build for competitive and Trials, this is it.
Subclass | Behemoth (Stasis) |
Exotic | Hoarfrost-Z |
Weapon | Any |
Behemoth (Stasis) is your subclass, granting you a wide selection of Aspects and Fragments to choose from. Use Rallying Barricade and Glacier Grenades to give yourself as many defensive options as possible. We'll cover Aspects and Fragments in the next section.
Hoarfrost-Z is incredible, converting your Barricades into Glacier Grenade walls that grant additional benefits. Not only do you get the benefits of Rallying Barricade with this Exotic, but you also get to spawn what's effectively a Glacier Grenade every dozen seconds or so, synergizing nicely with this build's Stasis Aspects and Fragments.
Use any weapon you prefer. We recommend your Primary be Kinetic to make breaking Stasis crystals a little easier (see the next section).
Abilities |
Super | Glacial Quake |
Grenade | Glacier Grenade |
Melee | Shiver Strike |
Class Ability | Rallying Barricade |
Aspects |
Tectonic Harvest | Shattering a Stasis crystal creates a Stasis shard. This shard grants melee energy when picked up by you or your allies. |
Howl of the Storm | While sliding, activate your charged melee ability to launch a wave of Stasis energy forward that freezes targets and creates Stasis crystals. |
Fragments |
Rime | Collecting a Stasis shard grants a small amount of overshield, which falls off after 10 seconds. Collecting additional shards adds to the overshield and refreshes the timer. |
Shards | Shattering a Stasis crystal temporarily boosts your grenade recharge rate. Shattering additional Stasis crystals increases the duration of this benefit. +10 Resilience |
Chains | While you are near frozen targets or a friendly Stasis crystal, you take reduced damage from targets. +10 Recovery |
Rending | Kinetic weapons deal more damage to Stasis crystals and frozen targets. |
This build uses Glacial Grenades, Shiver Strike, Rallying Barricade, and the Glacial Quake Super. Hoarfrost-Z converts your Barricade into a mini Glacier Grenade that grants the benefits of Rallying Barricade. Everything else is used for generating cover or assisting with mobility.
Aspects for this build include Tectonic Harvest and Howl of the Storm. Every ability in your kit can generate Stasis Shards with this setup, granting HP and even overshields when grabbed. With how many Stasis crystals you can make, getting your melee back shouldn't be a hassle.
Fragments include Whisper of Rime, Shards, Chains, and Rending. All of these Fragments use your Stasis crystals to give you some sort of buff, whether that's ability regeneration on breaking a crystal or gaining DR while near your crystals.
Mobility | Dump |
Resilience | 100 |
Recovery | 90+ |
Discipline | 60 |
Intellect | 40 |
Strength | 40+ |
Resilience and Recovery are your most important stats, as with most PvP Titan builds. If you can get both of those stats to 90 or 100, invest the rest of your points into Discipline and Strength.
Armor (Element) | Mod Slots |
Helmet (Any) | - Kinetic Siphon
- Preference
|
Gloves (Any) | |
Chest (Any) | |
Boots (Any) | |
Mark (Stasis) | - Utility Kickstart
- Utility Kickstart
|
You don't really need any specific mods for this build. Stasis Shards, Whisper of Shards, and 100 Resilience take care of all of your cooldowns (except your Super). The only mod we highly recommend is Utility Kickstart, reducing the cooldown on your Barricade slightly. Run two if you can. Beyond that, use your typical unflinching and targeting mods.
ARMOR MODS (COMBAT STYLE) |
Helmet | Taking Charge |
Gloves | Preference |
Chest | Radiant Light |
Boots | Powerful Friends |
Mark | High-Energy Fire |
Use your favorite charge-generating mod for the fifth slot. This setup will boost your Mobility, Strength, and give a 15% damage buff while Charged with Light—something you gain from Orbs of Power and allies casting their Super with the same setup.
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Related: Destiny 2: Every Solar Fragment, Ranked From Worst To Best
PvE: Volcanic Eruption
Why Play This Build?
Become a walking sunspot with this devastating Solar 3.0 build. Sunbreaker's Consecration Aspect can be paired with Sythoceps for massive damage, capable of one-shotting entire hordes of enemies in Master-tier content. With constant Sunspots and Ignite kills, your Titan will have infinite abilities, healing, and Radiant in Destiny 2's hardest content.
Subclass | Sunbreaker (Solar) |
Exotic | Synthoceps |
Weapon | Any |
Sunbreaker (Solar) has access to some fantastic Aspects, ample healing, and the powerful Radiant buff. We'll cover the subclass itself in the next section, but we'll be using Sunbreaker's Consecration Aspect to turn your slide melee into a powerful uppercut and slam attack, Igniting anything you touch.
Synthoceps grant a 200% melee damage buff for ten seconds whenever you become surrounded. This affects your uncharged melee, Throwing Hammer, and Consecration attack. While active, your Consecration can one-shot Champions in Master Nightfalls if they're grouped up with other enemies. If they survive, they'll be weak enough to either be finishable or quickly killed by a buffed melee ability.
Any weapon works with this build, so use whatever you're most comfortable with. Monte Carlo, Traveler's Chosen, and One-Two Punch Shotguns have some clear synergy with this build, but none of those weapons are necessary.
Abilities |
Super | Hammer of Sol |
Grenade | Thermite Grenade |
Melee | Throwing Hammer |
Class Ability | Rally Barricade |
Aspects |
Consecration | Slide and melee to consume your melee charge, launching yourself into the air. Enemies in front of you are Scorched. Melee again to land, causing all Scorched targets to Ignite. |
Sol Invictus | Spawn a Sunspot by defeating targets with Solar abilities or those that are Scorched. Sunspots grant x1 Restoration and 50% faster ability regeneration to allies. Enemies inside are Scorched. |
Fragments |
Torches | Powered melee hits grant Radiant to yourself and nearby allies. |
Blistering | Defeating targets with Solar Ignitions grants grenade energy. |
Searing | Defeating scorched targets grants melee energy. +10 Recovery |
Char | Your Solar ignitions spread scorch to affected targets. +10 Discipline |
This build uses Thermite Grenades, Throwing Hammer, Rally Barricade, and the Hammer of Sol Super. Throwing Hammer is a great pick for triggering Ember of Torches while dealing solid damage, although you can swap to Hammer Strike if you prefer. Thermite Grenades are great for clearing out fodder enemies, but you can use any grenade you like. Hammer of Sol is great for killing adds and heavily damaging majors, all while spawning a copious number of Sunspots.
Aspects for this build include Consecration and Sol Invictus. Consecration is the star of the show, allowing you to uppercut your foes if you melee mid-slide. This will Scorch anyone you hit. Hit your melee input again to slam towards the ground, Igniting anything that was Scorched for massive damage. We pair this with Sol Invictus to spawn Sunspots from our abilities, including Consecration. Sunspots improve ability regeneration rates, grant passive HP regeneration, and deal solid damage to enemies inside.
Fragments grant you infinite ability uptime. Torches gives you a 25% damage buff for using Throwing Hammer or Consecration. Blistering is incredibly strong, granting a massive chunk of grenade energy when your Ignites kill something. Since Consecration Ignites targets, your Consecration kills give grenade energy. Searing makes Scorched targets give melee energy when slain, including Consecration, Sunspot, and grenade kills. Finally, we use Ember of Char to have Consecration's Ignites spread Scorch. This will proc Ember of Searing when they die, giving you melee energy. It also allows for Ignite chain reactions if enough enemies are close by.
Mobility | Dump |
Resilience | 100 |
Recovery | Preference |
Discipline | 60+ |
Intellect | 40 |
Strength | 70+ |
Resilience is the only stat you need, granting damage resistance that pairs nicely with the Restoration buffs you can use with Sunbreaker. Beyond that, spec for Strength.
Armor (Element) | Mod Slots |
Helmet (Solar) | - Siphon Mod
- Ashes to Assets
|
Gloves (Arc) | - Momentum Transfer
- Preference
|
Chest (Any) | - Concussive Dampener
- Any Damage Resistance Mod
|
Boots (Any) | |
Mark (Any) | |
Ashes to Assets is great for charging your Super since you'll have tons of grenade energy from Consecration. Beyond that, use DR mods on your chest, ammo finders and scavengers, and consider ability-regenerating mods on your class item and arms. We recommend Momentum Transfer to quickly get Consecration up if you miss the uppercut and/or slam.
ARMOR MODS (COMBAT STYLE) |
Helmet | Bountiful Wells |
Gloves | Elemental Ordnance |
Chest | Melee Wellmaker |
Boots | Well of Life |
Mark | Explosive Wellmaker |
This setup seems somewhat strange, but this is arguably the best Combat Style configuration for raw ability uptime. Explosive Wellmaker triggers off Ignites, grenade multikills, and Consecration multikills, stacking with Melee Wellmaker and Elemental Ordnance. With Bountiful Wells in the mix, your grenades and melee abilities can spawn four Elemental Wells in a single cast. That's 40% grenade, melee, and class ability energy from a single ability cast. Paired with Well of Life's passive HP regen, your Titan will be virtually unstoppable.
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PvE: Volatile Light
Why Play This Build?
Become a walking whirlwind of explosions with this Sentinel build. Using the power of Heart of Inmost Light and Combat Style mods, you can create a Titan that has short ability cooldowns, inflicts volatile from everything they do, has multiple ways to instantly heal, all while working with every weapon loadout you can think of. It isn't a meta build for GM Nightfalls or Master raids, but if you're looking for a fun Titan build to farm Lost Sectors or Master Wellspring with, this is a great build to try.
Subclass | Sentinel (Void) |
Exotic | Heart of Inmost Light |
Weapon | Any |
Sentinel gives you access to one of the most powerful Supers in Destiny 2: Ward of Dawn. This bubble grants a 25% damage boost for a long duration and keeps you alive during tough encounters. You also have a good defensive melee attack and grenades. If you're playing harder PvE content, consider using Sentinel Shield instead to protect your allies while on the move, granting them a 40% damage buff while doing so.
Heart of Inmost Light is absurdly good with Void 3.0. You'll gain your abilities so quickly that you can effectively spam them, but you'll need to get comfortable weaving all three of your abilities into combat. Doing so will reward you with stronger abilities and very short cooldowns.
Any weapon works with this build. Use what you like.
Abilities |
Super | Ward Of Dawn |
Grenade | Vortex Grenade |
Melee | Shield Bash |
Class Ability | Towering Barricade |
Aspects |
Bastion | Your Barricade grants an overshield when cast and regenerates overshield over time. Casting your Super grants an overshield to nearby allies. |
Offensive Bulwark | While you have an overshield, your grenades regenerate much faster, and your melee abilities have increased range and damage. Melee final blows extend the duration of your overshield. |
Fragments |
Starvation | Picking up an Orb of Power grants Devour. -10 Recovery |
Persistence | Void buffs last longer, including overshield and Devour. -10 Resilience |
Instability | Defeating targets with your grenade grants your Void weapons Volatile Rounds. +10 Strength |
This build uses Vortex Grenades, Shield Bash, Towering Barricade, and the Ward of Dawn Super. You'll have a great grenade for killing adds, a solid melee for dealing with tougher foes, and a great piece of cover you can deploy whenever needed. Ward of Dawn's Weapons of Light buff is still useful, even after its nerf in Witch Queen. Be sure to use it.
Aspects include Bastion and Offensive Bulwark, allowing you to gain an overshield from deploying a Barricade. This overshield reduces your grenade cooldown significantly and buffs your melee.
Fragments are standard for a Void build. Starvation gives you a source of Devour, and Instability gives you Volatile Rounds on occasion. Persistence is handy for extending the duration of Devour.
Mobility | Dump |
Resilience | 100 |
Recovery | Preference |
Discipline | 70+ |
Intellect | 40 |
Strength | 50+ |
Resilience needs to be 100, as we aren't using any mods or Fragments to boost Barricade cooldown. The rest of your stats don't matter as much, although Discipline is a solid second stat.
Armor (Element) | Mod Slots |
Helmet (Solar) | - Ashes to Assets
- Siphon Mod
|
Gloves (Any) | |
Chest (Arc) | - Concussive Dampener
- Arc Damage Resistance
|
Boots (Any) | - Ammo Scavenger
- Preference
|
Mark (Any) | |
Since Heart of Inmost Light provides so much ability regen on its own, armor mods aren't as vital. Use mods that enhance your ammo economy and damage resistance. For your Mark, you can use double Bomber if you want faster grenade cooldowns, or you can use Artifact mods; it's up to you.
ARMOR MODS (COMBAT STYLE) |
Helmet | Elemental Charge |
Gloves | Elemental Ordnance |
Chest | Heavy Handed |
Boots | Bountiful Wells |
Mark | Melee Wellmaker |
This build utilizes Elemental Wells and Charged with Light to give you short ability cooldowns. Landing a melee or grenade final blow will spawn two Elemental Wells, each granting 10% ability energy. They also grant x2 Charged with Light, which is spent with each Shield Bash to refund 50% melee energy.
Coupled with the Elemental Wells, you'll have 70% melee energy with each Shield Bash. One grenade should be enough to fully charge your melee. Devour and overshields, paired with Heart of Inmost Light, will take care of your grenade and Barricade cooldowns. Oh, and your Shotguns and Fusion Rifles gain ammo per kill while surrounded, effectively giving these weapons infinite ammo if you can one-shot combatants.
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PvE: Shattered Lance
Why Play This Build?
Tweaks to Stasis Aspects and Fragments in the 30th Anniversary Pack have made the Behemoth a joy to play in PvE. Diamond Lance is viable, Whisper of Chains is great for endgame PvE content, and chaining your abilities together has never felt so fluid.
This build turns the Behemoth into the crystal-slinging juggernaut that it was destined to be. Enjoy short ability cooldowns, constant overshields, damage resistance, and incredible crowd control with this ultimate PvE Behemoth build.
Subclass | Behemoth (Stasis) |
Exotic | Hoarfrost-Z |
Weapon | Eyasluna, Headstone weapons, Explosive weapons |
Behemoth is your subclass, granting access to various Aspects, Fragments, and cold-themed abilities. Aspects and Fragments are covered below, but we'll be focusing heavily on shattering Stasis crystals and gaining various benefits for doing so. Use Glacier Grenades.
Hoarfrost-Z was the last piece Behemoths needed to fulfill their fantasy as a walking fortress of shattering carnage. Your Barricade is replaced with a Glacier Grenade that grants the benefits of Rallying Barricade, also synergizing with Stasis Aspects and Fragments. With this Exotic, your Barricade can generate overshields, reduce grenade and melee cooldowns, and provide 40% damage resistance for just about every gunfight.
Weapons with Headstone work well with this build, taking full advantage of the Aspects and Fragments that you'll be using. Eyasluna deserves a special mention for its ability to roll with Headstone and Unrelenting simultaneously. Use an explosive weapon in your loadout to easily break Stasis crystals.
Abilities |
Super | Glacial Quake |
Grenade | Glacier Grenade |
Melee | Shiver Strike |
Class Ability | Rallying Barricade |
Aspects |
Tectonic Harvest | Shattering a Stasis crystal creates a Stasis shard. This shard grants melee energy when picked up by you or your allies. |
Diamond Lance | Shatter or defeat targets with Stasis to make a Stasis Lance. This lance can freeze targets from afar or through an AoE slam. |
Fragments |
Rime | Collecting a Stasis shard grants a small amount of overshield, which falls off after 10 seconds. Collecting additional shards adds to the overshield and refreshes the timer. |
Shards | Shattering a Stasis crystal temporarily boosts your grenade recharge rate. Shattering additional Stasis crystals increases the duration of this benefit. +10 Resilience |
Chains | While you are near frozen targets or a friendly Stasis crystal, you take reduced damage from targets. +10 Recovery |
Rending | Kinetic weapons deal more damage to Stasis crystals and frozen targets. |
Conduction | Stasis Shards track to your location +10 Mobility and Intellect |
This build uses Glacial Grenades, Shiver Strike, Rallying Barricade, and the Glacial Quake Super. Just about every ability will generate Stasis Shards or crystals, pairing nicely with this build's Aspects and Fragments.
For Aspects, we want as many Fragments as possible, so we'll be using Tectonic Harvest and Diamond Lance. Tectonic Harvest, when paired with Whisper of Rime, makes you a juggernaut with near-constant overshields. Diamond Lance is a fun Aspect that lets your team jump in on the freezing and shattering mayhem you'll be causing.
For Fragments, Fissures makes your Stasis crystals and frozen targets shatter for more damage over a wider AoE. Shards will lower your grenade cooldown when breaking crystals, something you're always doing. Rime gives you healing and overshields for breaking crystals, something that's the perfect match for Whisper of Chains' 40% DR buff. Conduction is a great QoL Fragment, but feel free to run something else.
Mobility | Preference |
Resilience | 100 |
Recovery | Preference |
Discipline | 70+ |
Intellect | 40 |
Strength | Dump |
Resilience will make your Barricade cooldown quite short, so focus on that first. From there, invest in Discipline and Strength.
Armor (Element) | Mod Slots |
Helmet (Any) | |
Gloves (Stasis) | - Grenade Kickstart
- Preference
|
Chest (Any) | - Concussive Dampener
- Any Damage Resistance Mod
|
Boots (Any) | - Ammo Scavenger
- Preference
|
Mark (Any) | |
Unfortunately, shatter kills don't count as grenade final blows for the purposes of Ashes to Assets or similar mods. We'll only be using Grenade Kickstart to shorten our grenade cooldown even more. Beyond that, use any mods that you like or are meta for the given season.
ARMOR MODS (COMBAT STYLE) |
Helmet | Well of Restoration |
Gloves | Elemental Shards |
Chest | Well of Restoration |
Boots | Font of Might |
Mark | Well of Restoration |
There are a lot of Stasis mods on this build, so feel free to adjust this to suit your current mod collection. We'll be using Elemental Shards to proc Font of Might, seeing as we spawn so many of them. This mod does have a five-second cooldown, but that's more than enough time to refresh Font of Might's 25% damage buff. Beyond that, we use Well of Restoration twice to gain a ton of ability energy whenever we grab a shard. If you feel that survivability is needed, you can replace these mods with Reaping Wellmaker and Well of Tenacity, or you can use Striking Light with its secondary bonus active.
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Related: Destiny 2: The Best Hunter Builds For PvP And PvE
PvE: Unbreakable Splendor
Why Play This Build?
Loreley Splendor and 100 Resilience allow you to become a proper tank in Destiny 2, capable of absorbing dozens of projectiles a second without so much as breaking your shields. This is thanks to Loreley Splendor's x2 Restoration buff and the passive damage resistance you can obtain from Resilience.
This build focuses on making your Titan invincible while enhancing the power of your abilities. With the Roaring Flames buff, your abilities will hit much harder and enable your punches you spawn Elemental Wells. Spam Consecration to your heart's content, throw constant grenades, all while having virtually infinite HP. No Artifact mods are needed either.
Subclass | Sunbreaker (Solar) |
Exotic | Loreley Splendor |
Weapon | Solar Weapons |
Sunbreaker (Solar) has the best survivability out of every subclass in Destiny 2. With Loreley Splendor, you are invincible in just about every activity in Destiny 2.
Loreley Splendor gives you x2 Restoration whenever you cast your Barricade or take critical damage. Paired with 100 Resilience, the health regeneration provided by this Exotic makes you nigh-impossible to kill.
Use weapons that deal Solar damage. Extending the duration of your Loreley Splendor buff requires you to land Solar ability or weapon final blows. Some good picks include Vex Mythoclast, Tarrabah, Dead Messenger, and CALUS Min-Tool.
Abilities |
Super | Burning Maul |
Grenade | Preference |
Melee | Throwing Hammer |
Class Ability | Rally Barricade |
Aspects |
Sol Invictus | Spawn a Sunspot by defeating targets with Solar abilities or those that are Scorched. Sunspots grant x1 Restoration and 50% faster ability regeneration to allies. Enemies inside are Scorched. |
Roaring Flames | Solar ability final blows or Ignitions increase your ability damage. Stacks up to 3 times. While active, your uncharged melee punches inflict Scorch and count as powered melee hits. |
Fragments |
Torches | Powered melee hits grant Radiant to yourself and nearby allies. |
Empyrean | Solar ability and weapon final blows extend the duration of Radiant and Restoration. -10 Resilience |
Singeing | Your class ability recharges faster when you Scorch targets. |
Searing | Defeating Scorched targets grants melee energy. +10 Recovery |
This build uses Throwing Hammer, Rally Barricade, Burning Maul, and your grenade of choice. Throwing Hammer deals great damage with Roaring Flames active and is a great source of Cure and Radiant. Rally Barricade has the lowest cooldown, meaning you can trigger Loreley Splendor's Exotic perk more often. Burning Maul deals good damage with Roaring Flames, but feel free to use Hammer of Sol. Use any grenade you like except Healing Grenade; you already have Restoration.
Aspects for this build include Roaring Flames and Sol Invictus. While you don't need Sol Invictus for Loreley to work, the extra Sunspot generation makes it a lot easier to stay alive. Roaring Flames buffs your grenades and melee attack considerably.
Fragments allow you to keep Loreley's Exotic perk active at all times. Ember of Empyrean lets you extend the Restoration buff by killing enemies, and Singeing makes it so you can cast your Barricade far more often whenever you use your grenade. Torches gives you the Radiant buff constantly, and Searing makes it easier to spam your melee.
Mobility | Dump |
Resilience | 100 |
Recovery | Dump |
Discipline | 70 |
Intellect | 40 |
Strength | 70 |
Resilience is hands-down the most important stat for this build, allowing you to take virtually no damage while Restoration is active. Beyond that, spec for Discipline and Strength. Recovery doesn't matter since you're always healing.
Armor (Element) | Mod Slots |
Helmet (Arc) | |
Gloves (Solar) | - Impact Induction
- Preference
|
Chest (Any) | - Concussive Dampener
- Any Damage Resistance Mod
|
Boots (Any) | |
Mark (Any) | |
Hands-On makes it incredibly easy to charge your Super. Impact Induction should help with recharging your grenade faster. The rest of the mods on your armor are down to preference, but be sure to equip a few DR mods on your chest.
ARMOR MODS (COMBAT STYLE) |
Helmet | Seeking Wells |
Gloves | Bountiful Wells |
Chest | Elemental Ordnance |
Boots | Melee Wellmaker |
Mark | Well of Life |
Elemental Well mods have the best synergy with this build. Using your Throwing Hammer or grenade will spawn two Elemental Wells. Grabbing the Wells will grant passive HP regeneration and 20% ability energy. Seeking Wells makes it easier to grab them.
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PvE: Heart Of Thunder
Why Play This Build?
No other build in Destiny 2 can throw so many grenades and have access to this degree of agility. This Striker Titan build uses the Heart of Inmost Light Exotic and various Combat Style mods to throw a neverending supply of grenades, topped with excellent movement through Seismic Strike and Thruster. Create lightning storms that deal as much damage as most Supers, dash around the battlefield at blinding speed, and take advantage of everything armor mods have to offer.
Subclass | Striker (Arc) |
Exotic | Heart of Inmost Light |
Weapon | Preference |
Striker (Arc) is the best Titan subclass for spamming abilities. Touch of Thunder's Storm Grenades deal absurd damage on their own, something we push further with our armor Exotic. You'll also have access to Seismic Strike and Thruster for excellent movement.
Heart of Inmost Light was made for Striker Titan. Using any ability will empower your other abilities, increasing their damage and cooldown speed. Alternating all of your abilities will give you Storm Grenades that deal as much DPS as most Supers, and your melee will easily one-shot most enemies.
No weapon is needed for this build to work, so use anything you like. Any weapons that buff your ability uptime will work great here. Monte Carlo, Traveler's Chosen, and weapons with Demolitionist are good options.
Abilities |
Super | Thundercrash |
Grenade | Storm Grenade |
Melee | Seismic Strike |
Class Ability | Towering Barricade |
Aspects |
Touch Of Thunder | Your grenades are enhanced. Storm Grenades track targets, damaging anyone underneath the storm. |
Knockout | Critically wounding a target or breaking their shield increases your melee range and damage for six seconds. Melee final blows trigger health regeneration and make you Amplified. |
Fragments |
Shock | Your Arc grenades jolt targets. -10 Discipline |
Magnitude | Your lingering Arc grenades have extended duration. |
Ions | Defeating a jolted target creates an Ionic Trace. |
Resistance | While surrounded by combatants, you are more resistant to incoming damage. |
This build uses Storm Grenades, Thruster, the Thundercrash Super, and your choice of melee. Storm Grenades are absurdly good with this build, dealing as much damage as most DPS Supers in a single cast. Your melee ability is up to you. All three of them are great. Thruster lets you trigger Heart of Inmost Light by dashing, and the Thundercrash Super is great for quickly killing majors or a stunned Champion.
Aspects include Knockout and Touch of Thunder. Knockout gives you a means of restoring your HP, and Touch of Thunder makes your Storm Grenades roam around the battlefield, drastically improving their overall DPS.
Fragments buff your ability damage and uptime. Shock makes your Storm Grenade inflict Jolt, spreading chain lightning with each hit. Magnitude makes your Storm Grenade last longer, increasing its total damage. Ions will cause Storm Grenade kills to spawn Ionic Traces, granting ability energy when grabbed. The final slot is up to you, but we highly recommend Resistance for more survivability in endgame content.
Mobility | Dump |
Resilience | 100 |
Recovery | Preference |
Discipline | 100 |
Intellect | 40 |
Strength | 70 |
Discipline is the most important stat on this build, as your grenade is your main damage source. Make sure your Intellect is at 40, and try to get your Strength stat to 70. Resilience is the most important of the class-specific stats—Mobility, Resilience, and Recovery.
Armor (Element) | Mod Slots |
Helmet (Solar) | - Ashes to Assets
- Siphon Mod
|
Gloves (Any) | |
Chest (Any) | - Concussive Dampener
- Any Damage Resistance Mod
|
Boots (Any) | - Ammo Scavenger
- Preference
|
Mark (Solar) | |
Ashes to Assets is a no-brainer for a grenade build, allowing you to charge Thundercrash absurdly fast. Double Bomber will proc with every Thruster, which you'll be able to activate every few seconds. Chest DR mods will keep your alive in tougher content, and scavenger mods are recommended to keep your Heavy weapon topped off on ammo. The rest of the slots are up to you.
ARMOR MODS (COMBAT STYLE) |
Helmet | Well of Life |
Gloves | Bountiful Wells |
Chest | Melee Wellmaker |
Boots | Elemental Ordnance |
Mark | Explosive Wellmaker |
This setup is fantastic for keeping your abilities and HP bar at capacity. Storm Grenades count as explosive damage, so they can spawn Solar Wells. We'll be using Explosive Wellmaker and Elemental Ordnance to spawn Solar and Arc Wells, respectively.
Your Solar Wells will grant a weaker version of Restoration through Well of Life, giving this build some much-needed health sustain. To round off the build, we use Melee Wellmaker and Bountiful Wells to drastically improve our Well generation. A single grenade can spawn six or more Wells, and your melee will always spawn two. Paired with Heart of Inmost Light and Ionic Traces, you'll have infinite abilities. If you aren't landing melee kills in tougher content, replace Melee Wellmaker with Seeking Wells.
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Next: Destiny 2: Best Exotic Armor For Arc 3.0